HSx.this

Construct a color from hsx components.

  1. this(HueType h, ComponentType s, ComponentType x)
  2. this(HueType h, ComponentType.IntType s, ComponentType.IntType x)
    struct HSx(HSxType type_, ComponentType_ = float, RGBColorSpace colorSpace_ = RGBColorSpace.sRGB)
    @safe pure nothrow @nogc
    static if(!isFloatingPoint!ComponentType_)
    this
    if (
    isFloatingPoint!ComponentType_ ||
    isUnsigned!ComponentType_
    )

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